Game Design Document

Annika is a 2D side scroller where the player is given a new ability with each boss encounter. 

It will be an approximately 10 minute game where the player is introduced to the story and has 5 boss fights. 

Each boss requires the player to use a different ability. (Fire, earth, air, water). 

As they fight each boss using their own abilities the player learns how to use each one to defeat the final boss with a combination of all.

Development log

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Here is where I sourced game dev assets or learned how to develop my game.

Core Gameplay Mechanics: Pandemonium

Music: sonatina

Typewriter Effect: Nick Hwang

Scene Changer: morebblakeyyy

2D Pixel Background: PatioKR

Added jumping animations and mechanic